Past Event


The niches of VR: what stands in the shadow of gaming and entertainment

Part of the 2018 French Innovation week organized by the Consulate General of France in Chicago, this event is co-organized and supported by 2112 and the Cultural Services of the French Embassy. Non members please click here to register http://bit.ly/2vab2f8

date
Friday May 11, 2018
time
3:00 PM - 6:00 PM (Central Standard Time)
venue
2112
location
4245 North Knox Avenue, Chicago, IL, USA Get Directions

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The niches of VR: what stands in the shadow of gaming and entertainment but requires our attention

Part of the 2018 French Innovation week organized by the Consulate General of France in Chicago, this event is co-organized and supported by 2112 and the Cultural Services of the French Embassy


-A quick overview of applications in health, physical rehabilitation, and treating various mental conditions 
-A quick overview of applications in creating empathy toward populations in need, handicaps, and charity driven VR
-A quick overview of applications in education

About Naomi Roth

Naomi Roth launched Virtuality for Reality in 2016, an international online open-door community bringing together professionals, researchers and VR directors inspired by VR for good. She was invited the same year to co-create an innovation lab (on VR/AR/AI technologies) for a multinational startup, XXII GROUP, then worked inside the laboratory on the elaboration of new lines of research.

As of today she gives lectures at French Universities and collaborates to action research projects destined to understand how environmental influences affect our choices and behaviour.

Agenda
3 - 3:30 PM open networking
3:30 - 3:35 Welcome remarks 
3:35 - 4:15 Presentation 
4:15 - 4:30 Q/A
4:30 - 6 PM Networking reception

Event attendees grant 2112 inc and its designees permission to utilize their image or likeness in connection with any live stream or recorded transmission or reproduction of the event, INCLUDING THE PROMOTION THEREOF, IN ALL MEDIA, WORLDWIDE AND IN PERPETUITY.

The niches of VR: what stands in the shadow of gaming and entertainment
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